﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 public enum AssetBundleExportType//输出类型
    {
        Asset = 1,
        Root = 2,
        RootAsset = 3,
        Standalone = 4,
    } 
public class AssetBundleData
{
    public AssetBundleExportType compositeType;
    public string debugName;
    public uint[] dependencies;
    public AssetBundleData[] dependList;
    public uint fullName;
    public bool isAnalyzed;//分析
}
